Robodog

Designer & Producer

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Game Design, Project Management | 2024 View Project →

Built as a part of my Design for Interactive Media course at USC, Robodog is an isometric puzzle game about wordplay!


Created in five weeks with Yanzhi Yang, Sherry Xie, and Peilin He, my role focused on ensuring our puzzles were mechanically and conceptually consistent. I also lead our team’s documentation and organization.

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Robodog was featured in the 2025 USC Games Expo! Thanks to all our players for keeping our booth busy the entire event!

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