
In my foray into Unity and C# development, I wrote almost every line of C# for this game. I learned how to design systems in Unity, including the procedural level generation system. I also built a custom character controller, switching from a physics-based one about two-thirds of the way through development.
I co-led design with my amazing co-creator, Tamia Chatmon, and helped implement art assets as needed.
Additionally, I presented on the state of the project at every milestone, and I learned to work with an audio team of four from Berklee College of Music!
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